Oct 01, 2006, 11:24 PM // 23:24
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#1
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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The Power of Channeling
I've been using this build specifically for Fort Aspenwood, Kurzick side. It is very effective at defending the sides, while dishing out minor spike damage.
So here it is, my channeling ritualist. Feel free to post your channeling rit here.
ATTRIBUTES
Channeling: 12+3 (15)
Communing: 9+2+1 (12)
Spawning: 8+1 (9)
Restoration: 4+1 (5)
SKILLS
Spirit Burn (60 + 45 conditional)
Draw Spirit
Essence Strike (60 + 9 energy gain)
Gaze From Beyond (120 damage)
Pain (25 damage)
Bloodsong (21 life steal)
Consume Soul [E] or Weapon of Quickening [E]
Generous was Tsungrai (100ish heal)
When the game starts:
Enter the portal. Walk to the mid-upper portion of the base and lay down Pain. I like to lay Bloodsong near the right side of the fort, since most Luxons strike there. Once the luxons attack the gates, I ask myself: Are they attacking one side, or both? If they are attacking only one side, use Draw Spirit to bring Pain to the side under attack. If they are attacking both, then quickly run to the opposite side and use Draw Spirit to bring Pain.
During the Battle:
Stand next to your spirits, all the time. Always attack your target with your wand first, so the spirit attacks also. After the spirit attacks, spam your 3 channeling spells as often as you can. If eles try to AoE your spirits, (they expect your spirits to not move) use Draw Spirit for safety. If you are under attack, you can do 4 things:
1. Run, and kite like hell
2. Curse the other team and call them noobs
3. Use Consume Soul on the closest spirit for a boost of health
4. Use GwS and run away
This build has netted me tons of kills, as I can spike a squishy for 280-ish damage in 3 seconds. Add that with spirit damage (40ish) and it's a solid build.
Cons:
-Low survivability once targeted. You have two strong self heals, but once those are used, all you can do is run.
-No viability outside of the fort. I advise you to never leave the fort walls, as its really hard to cap the mines alone.
Crits are always welcome. Ignite me, tear me to shreads, or insult my momma. It's all cool. Peace
Last edited by Mr Jazzy; Oct 04, 2006 at 12:14 AM // 00:14..
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Oct 02, 2006, 10:15 AM // 10:15
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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I'll give this one a shot next time I play Aspenwood.
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Oct 02, 2006, 01:06 PM // 13:06
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#4
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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useing pain+ bloodsong to back channeling builds is becomeing more common.
Painful bond is alto better at ranks 16 than at rank 4 ANd pain blood song dont have the annoying habbit of dieing every 30 secs.
try bringing along wonderlust as you elite. warrirso that come up too you will spend teh next 4 seconds fo their life on their a** whiel you roast them.
wanderlust alo worgs good to keep all ranged casters on their butts while you fry em. and its a great way to deal with disrupt rangers.
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Oct 03, 2006, 03:48 AM // 03:48
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#5
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Frost Gate Guardian
Join Date: Dec 2005
Location: US
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My channeling build has much less to do with spirits, and it gets tweaked quite a bit depending on circumstance but here's how I use it in FA:
Channeling: 12+3+1=16
Spawning Power: 12
Wilderness Survival: 3
Destruction
Essence Strike
Spirit Burn
Channeled Strike
Attuned was Songkai{E}
Serpents Quickness/ Ghostly Haste
Rupture Soul
Spirit to Flesh
I usually use:
Serpents Quickness, Destruction, Ghostly Haste, Attuned was Songkai as set up. Then I follow by using Channeled Strike, Essence Strike, and then Spirit Burn. On many foes I'm able to deal at least 60 damage. On an unaware monk I can deal 110-160 in one shot no problem.
Since destruction recharges quickly after serpents quickness, I can usually move it up between cycles of AWS ok. Rupture Soul or Spirit to Flesh I sometimes alternate depending on what I feel I need most. Normally I tend to play more offensive and bring Rupture Soul and add in Lamentation or Ancestor's Rage, but versatility works as well.
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Oct 03, 2006, 11:06 AM // 11:06
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#6
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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the reason many channeling builds use spirits like pain is because of the longer duration. which requiress lesss time spent making usre your token spirit is up. Many of the seplls needs a spirit to work,there fore it can be nice not to have yourspirit go out on you unexpectedly.
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Oct 03, 2006, 12:42 PM // 12:42
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#7
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Ok, I tried the build out last night as per Mr Jazzy's instructions, and it works very well. I got myself a large number of kills on all professions, even spiked a few monks quickly before they could react. I might try mixing in Shadowsong or Blind was Mingson just to deal with the Luxon warrior mobs, but the build works just as advertised.
Once the Kurzick side establishes mine control, I run out and help with the amber. One spirit (usually Pain) can be dropped outside the gates to slow down any turtles that come knocking.
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Oct 04, 2006, 12:17 AM // 00:17
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#8
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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Bump.
Also, i found another strat to defending strictly one side. If you've played FA before, you'll know that cripshot rangers like to camp on the corners of the fort, way up top. I decided to try the same, and it works fairly well.
When the game starts, walk through the portal, and open the gate to your side of choice. Close the gate (of course) and walk up the long stairway all the way to the end. Lay down Pain and Bloodsong, hit F2 to switch to your longbow, and shoot the Luxon longbows. Your spirits should have enough range to attack the luxons, so you can cap the point easily. Also, you can swap back to your mage items to spike the seige turtles or anything else.
Try it sometime.
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Oct 05, 2006, 01:58 AM // 01:58
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#9
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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Quote:
Originally Posted by Mr Jazzy
Bump.
Also, i found another strat to defending strictly one side. If you've played FA before, you'll know that cripshot rangers like to camp on the corners of the fort, way up top. I decided to try the same, and it works fairly well.
When the game starts, walk through the portal, and open the gate to your side of choice. Close the gate (of course) and walk up the long stairway all the way to the end. Lay down Pain and Bloodsong, hit F2 to switch to your longbow, and shoot the Luxon longbows. Your spirits should have enough range to attack the luxons, so you can cap the point easily. Also, you can swap back to your mage items to spike the seige turtles or anything else.
Try it sometime.
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It works pretty well. Also if anyone is having alot or trouble with eles and isrupt rangers i suggest adding wanderlust. With painful bond it adds to teh armor ignoring dmg and keeps casters from casting while standing still. so basicly, they can't cast.
Is this a build on guild wiki yet? It seems that several people have arrived at the same conclusion, using teh two psirits with long duration to do extra dps and provide the "nearby spirit" requirement.
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Oct 05, 2006, 08:08 AM // 08:08
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#10
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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When i go channeling i run something like this (for general pve mostly):
The Twist Channeler
Essence Strike
Spirit Burn
Gaze From Beyond
Ancestor's Rage
Destruction
Soul Twist
Spirit Siphon
Rez Sig
16 Channeling, 13 Spawning
Create a Destruction spirit ASAP and twist it, Then when its time to fight you can cast your Destruction spirit where you need it and stand by it while you burn/strike/gaze things (10 energy return from essence strike is REALLY nice), Twist the Destruction spirit before it dies or when you have to move. Ancestors Rage is really nice to cast on pets or warriors that are tanking alot of enemies i.e. Flesh Golems at perdition rock ^_^.
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Oct 05, 2006, 03:22 PM // 15:22
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#11
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Excellent suggestion on Soul Twisting. I've been using a similar build in Alliance Battles, and it works wonders.
Ancestor's Rage is nice, but a bit too conditional IMO. I'd replace it with Spirit Rift to damage clumps of enemies, which isn't dependent upon them being around another player (i.e. backline casters, pesky enemy ritualists and their spirits, etal).
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Oct 06, 2006, 01:31 AM // 01:31
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#12
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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there seems to be a standerd build for this that i keep running into In RA
It goes liek this
painfulbond
gaze from beyond
essence strike
pain
bloodsong
wanderlust/soultwisting
res sig
also one of the nuke skill or spirits are sometimes traded out for generous was tusungrai
dual spirit channeler?
this build type needs a name if its gonna be common place =)
Edit: it seems to be a natural combo. if someone would be nice enough to place it on guild wiki.(or instruct me as to how) it would be nice.
lots of unrelated peopel are using it.
Last edited by unmatchedfury; Oct 06, 2006 at 01:36 AM // 01:36..
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Oct 06, 2006, 01:33 AM // 01:33
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#13
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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I'm not sure if this is on gw wiki yet, but I did make up this build around...late May to Early June, before the channeling buff.
Edit: haha, maybe....
SPIRIT STRIKER!!
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Oct 06, 2006, 01:10 PM // 13:10
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#14
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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I find myself not really using Generous was Tsungrai that often. I tried dropping it for blind was mingson a few times, and it did help with the mobs of luxon warriors, whether they were attacking me or the npcs at the gate.
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Oct 08, 2006, 06:04 PM // 18:04
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#15
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Here's a build I was messing with earlier with a PVP character.
I haven't tested it with my PVE dude or in actual Aspenwood fights, but it might be good for protecting the architect?
It's more a prepared channeling bomb build, which are my favourite types.
Restoration 10 + 1
Channeling 12 + 2 + 1
Spawning 9 + 1
Destruction
Cruel was Doashen
Draw Spirit
Spirit Rift
Ancestor's Rage
Rupture Soul
Vengeful was Khanhei
Generous was TTsungrai
Here's a vid on practice dummies. I tried using EOE with the Rt/R, but them dummies don't trigger it.
http://www.youtube.com/watch?v=0uscn_dpf-A
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Oct 09, 2006, 07:12 AM // 07:12
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#16
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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Does ancestor's rage work on spirits like Destruction? If it does, then I think you would have a solid build there.
Destruction > Wait 20ish seconds > Run up and draw spirit > Ancestor's rage > Rupture Soul
That's like...400 damage! and add in Spirit Rift gg luxon warriors
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Oct 09, 2006, 08:55 PM // 20:55
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#17
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Perfectly Elocuted
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Quote:
Originally Posted by Dahnel
When i go channeling i run something like this (for general pve mostly):
The Twist Channeler
Essence Strike
Spirit Burn
Gaze From Beyond
Ancestor's Rage
Destruction
Soul Twist
Spirit Siphon
Rez Sig
16 Channeling, 13 Spawning
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This is the build I regularly run (when I'm not forced into Restoration), and I really like it.
Out of curiosity Dahnel, what Nightfall skills will you be switching into your Rit build?
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Oct 09, 2006, 11:05 PM // 23:05
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#18
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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Quote:
Originally Posted by SnipiousMax
Out of curiosity Dahnel, what Nightfall skills will you be switching into your Rit build?
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Ummmmm, i really want to play around with a Vengeful Weapon spammer using Wielder's Zeal and Wielder's Remedy when i play restoration. As for channeling I'm liking Warmonger's Weapon, Wielder's Strike, Renewing Surge and Weapon of Fury. Dont have much love for the new communing spells, since i dont play communing enough i guess.
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Oct 10, 2006, 08:46 AM // 08:46
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#19
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Just a quick note to anyone trying this build, Soul Twisting is a great elite for this build. Been using it a lot more lately, and it works very well. My current skillbar is:
Spirit Burn
Essence Strike
Gaze From Beyond
Soul Twisting [E]
Pain
Bloodsong
Destruction
Spirit Rift <-- for the turtles
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Oct 10, 2006, 01:10 PM // 13:10
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#20
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Frost Gate Guardian
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Hehe, I use this kind of build for a long time, actually since I got Factions.
Lightning Doom (that's how I call this build)
Channeling: 16 (12 + 3 (rune) + 1 headwrap)
Restoration: 12
Gaze from beyond
Echo (elite, cause it's 5 energy)
Destruction
Channeled strike
Essence strike (get 10 energy when spirit is near)
Spirit burn (extra dmg when spirit is near)
Vengefull weapon (life stealing)
Generous Was Tsungrai (244 health)
Weapons: Syns's Channeling Staff (2x +30hp, 20% recharge, cast)
What I do is mostly hide back and defend or try to lure someone towards me who's unware of my deadly Ritualist.
What I do is take the edge of the white circle on my compass as the point were I start to get agressive. When someone is close I always cast destruction, when he comes closer I cast Echo, and who tries to walk even further tastes 2 times Gaze from Beyond and a channeled strike to get warned. Then when he's in melee range I do Essence strike, Tsungrai (which I hold) and vengefull weapon. Then I start doing Gaze again for 2 times which makes his health incredible low and finish him with some vengefull weapon and channeled strike. I drop Tsungrai when I'm at 50% health.
I can do Gaze from Beyond 4 times in a very short time. Between number 2 and 3 I always cast Essence strike and Channeled strike. It works perfect for people who think I'm a really weak target, and yes I am compared to armor but not with doing damage.
On Aspenwood I did for a long time defense on the Kurzick side at the left or right side between 2 gates. I was not standing between it but more on the higher level ground close to it. Always had destruction next to me and when someone passed my range he/she felt the spike of lightning comming down on there head, Gazeing and Channeling them to death in a few seconds.
Anyways, the build is really nice for doing quick damage on 1 person, but when a group of people start attacking you, well then I just try to kill 1 of them and afther that try to run away savely.
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